Native on macOS · No account required

Create game art. Refine every pixel.

Generate with on-device or remote models, inpaint only what needs changing, then remove backgrounds, edit pixels, and export—all in one native Mac workspace.

  • Local-first editing
  • Apple Vision background removal
  • MCP automation
SpriteArk workspace with project folders, game art assets, and a fox character on a transparent background

One asset. A complete workflow.

Move from a generated draft to a game-ready result without stitching together separate tools.

SpriteArk image generation interface with a prompt, model options, and generated result
01

Generate

Run an optional on-device model on Apple silicon, or use a remote Provider you configure.

SpriteArk inpainting comparison showing a fox character before and after refinement
02

Inpaint

Mask the area that needs work and refine it with a compatible remote model while preserving the rest.

SpriteArk background removal comparison showing the original and transparent result
03

Remove the background

Use Apple Vision on-device, or choose an enabled remote Provider for more complex scenes.

Built for the details game assets need.

Generation is only the start. SpriteArk also gives you pixel editing, slicing, tile preview, upscaling, and automation tools.

Pixel-level control

Paint, erase, and correct details on a 1:1 grid so every pixel lands exactly where it should.

SpriteArk pixel mode showing a pixel-art fox before and after editing on a grid

Slice, 9-slice, and tile

Prepare UI panels, spritesheets, and seamless textures, then preview the result before export.

SpriteArk 9-slice editor showing guides over a game UI panel

Local editing

Core editing runs on your Mac, with files kept in the project folders you choose.

MCP workflows

Let compatible AI coding tools call SpriteArk for controlled game-asset automation.

Local when you need it. Connected when you choose it.

SpriteArk has no mandatory account or cloud asset library. Core editing runs on your Mac; Apple silicon can run optional downloaded models; remote task inputs go directly to an enabled Provider only when you use it.

  • Open project folders directly
  • Use core workflows without an account
  • Choose your own models and Providers
SPRITEARK FOR MAC

Turn the next idea into a game-ready asset.

A native macOS workbench. Requires macOS 15.0+. Eligible customers can try Pro free for 7 days with a monthly or annual subscription.